![]() The Journal Entry panel can now display its progress as a progress bar and display all conditional triggers (success/fail/timeout) as well as the effects that would happen.New, better-performing construction UI element below the time controls to distinguish private from government construction.A new layout for the map interaction panel with minimal buttonification, permitted easier tool tipping and navigation in each entry.Certain map modes now switch with a (configurable) fading animation rather than instantly.Convoy balance is now prominently displayed in the top bar (for countries with a coastline).Loyalists and Radicals tooltips now report which Professions and Interest Groups they can be found in.The Population panel now breaks down Pop Consumption and Taxes by strata.Individual notification types can now be toggled to automatically pause the game in singleplayer.Message Settings control panel can now be used to customize the behavior of notification types, including pausing the game in single player.Complete overhaul of the Trade Routes panel, adding several different views and options to filter, sort, and manage them.Welcome to the 1.2 Update Changelog! Mikael will be our guide for today, it is quite a long one! Read it here: /W5RtNI6x5G Victoria 3 Version 1.2 Updates Patch Notes Below are the official patch notes for Victoria 3 version 1.2 update. The update is basically on the interface, performance, art, modding, and bug fixes. Today, the developers of Victoria 3, Paradox Development Studio, released an update, patch 1.1.2, and we have the full list of adjustments here.
0 Comments
Leave a Reply. |